professional projects & experience
Almas Perdidas
Suspense-horror, free roam & local multiplayer VR Experience.
XPEDITION: Cerro Castillo at Festigame
XPEDITION VR Experience presented at Festigame Chile 2025.
Asesor Financiero Scotiabank
Educational app for Scotiabank's branch in KidZania.
XPEDITIONVR: Misión Espacial
Full body tracking & free roam VR experience at Lollapalooza.
XPEDITIONVR: Cerro Castillo
Full body tracking & free roam VR experience.
Lucid Dreams · Nov 2024
Full body tracking & free roam VR experience aimed to work in a real, physical location, aligning real world with a virtual environment to generate maximum immersion.
Using Unity, I implemented full-body tracking systems based on hand tracking and Pro Touch controllers, which were later deprecated after integrating Meta’s Movement SDK. I also worked with spatial anchors for world alignment and initial setup, as well as 3D scanning of climbing holds.
Lucid Dreams · Mar 2025
Full body tracking & free roam VR experience in collaboration with Banco de Chile, presented at the VIP Zone at Lollapalooza Chile 2025.
Using Unity, I implemented full-body tracking systems based on hand tracking while integrating Meta’s Movement SDK. I also worked with spatial anchors for world alignment and connected vibration motors through a local network.
Independent · Jan 2025
An educational application for KidZania designed to teach children the basics of financial literacy through interactive experiences.
Full development of an application for an interactive kiosk installed at the Scotiabank branch in KidZania. Developed in Unity, including animation, UI design and implementation, a virtual keyboard system, and email delivery of the player's profile.
Lucid Dreams · Oct 2025
Full body tracking & free roam VR experience in collaboration with Caja los Andes, presented at Festigame Chile 2025.
I Adapted "XPEDITION: Cerro Castillo" project for a public showcase at Festigame, redesigning parts of the scene layout, game duration and integrating sponsor branding to meet the event’s requirements.
Lucid Dreams · Jun 2026
A Suspense-horror, two-player coop, full body tracking & free roam VR Experience presented at Metropolitan Santiago.
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I developed the full experience using Unity and Meta's SDKs. This experience was designed to be played by two players, with the goal of finding the missing pieces of the story, allowing them to explore physically and interact with various objects to solve puzzles and challenges. The player's progress is tracked by an admin app for windows that allows the operator to control the game scenes and acts as a server for the multiplayer experience. The estimated duration of the game is 25 minutes, including a 5-minute induction explanation.